Reid Covietz — Software Engineer, 3D Artist & Game Developer

Reid Covietz is a software engineer, 3D artist, game developer, graphic designer, and PC engineer based in Tempe, Arizona. Originally from Minnetonka, Minnesota, Reid has years of experience building full-stack web applications, creating 3D art and animations, developing games, designing brand identities, and engineering custom high-performance PCs.

Reid currently works full-time as a Junior Software Developer at NetSirv and a Junior Application Developer at LocalMotion. He previously worked as a 3D Artist at Witta Creative Studios, delivering rigged and animated product models for advertising campaigns.

He studies Computer Science and Engineering (CSE) and Informatics at Arizona State University's Ira A. Fulton Schools of Engineering with a game development focus. He graduated from Minnetonka High School with certifications in computer repair and networking.

Reid is proficient in JavaScript, TypeScript, React, Next.js, Node.js, Python, Java, C#, SQL, Blender, 3ds Max, Unity, Unreal Engine, Figma, and the Adobe Creative Suite. He is available for freelance work, full-time opportunities, relocation, and collaboration. Contact him at contact@reidcovietz.com.

reidcovietz.com

REID
COVIETZ

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001 — About

Building at the
intersection of
code & craft.

Reid's setup

I'm Reid — a computer engineer, developer, 3D artist, and builder originally from Minnetonka, Minnesota, now out in Tempe, AZ. I have years of hands-on experience across hardware, operating systems, software, and programming — and I'm confident in all of them.

Whether it's shipping a web app, sculpting a 3D scene, designing a visual identity, or wiring up a custom PC — I make things that work and look good doing it. I'm dedicated, communicative, and adaptable to any kind of workflow.

20+
Projects
5
Disciplines
5+
Years

002 — Projects

Selected Work

Dev2025

Flock

Full-stack social web application. Built using Vercel with a backend ran by Supabase and Railway.

Next.jsReactVercelSupabaseRailway
View Project
3D Development2026

BSDF Glass Shader

Procedural scene with dynamic lighting and a custom written shader using HLSL. Inspiried from NVIDIA's GPU Gems

Cube MappingHLSLVisual Studio 2022
View Project
Game Dev2024

Aero

Game protoype built using a fully custom built engine using Monogame and Microsoft's Visual Studio 2022

Visual Studio 2022C#Engine DevMonogame
View Project
Dev2024

'Mo-Chi' LLM Nueral Network

Full nueral netowrk using LLMs to mimic human thought

Three.jsLLMMathemeatics
View Project
PC Engineer2024

Rendering Workstation

High-performance build designed for creative workloads.

AMDWatercoolingDual-GPU
View Project
Dev2025

Portfolio Site

This site — built with Next.js, Three.js, and Framer Motion.

Next.jsThree.jsFramer Motion
View Project

003 — Toolkit

Skills

Development
JavaScriptTypeScriptReactNext.jsNode.jsPythonJavaC#SQLHTMLCSSREST APIsGit
3D & Motion
Blender3ds MaxMudboxMotionBuilderReact Three FiberAfter EffectsZBrush
Game Dev
UnityC#Unreal EngineHLSLCharacter DesignLevel Design
Design
FigmaIllustratorPhotoshopInDesignTypographyBranding
Hardware Engineering
Hardware OptimizationWatercoolingOverclockingPrice-to-PerformanceFabrication

004 — Contact

Let's build
something.

Available for hire, freelance, and collaboration — whether it's 3D work, web design, or software development. Drop a message or reach out directly.