With the mix of personally made models, materials, as well as imported models and materials, I have the skills to set up and render photorealistic scenes using blender
Using different methods of modeling, rigging, and camera movements, I am able to produce full-stack animations. Whether it be a fun photo realistic product promo or a scene straight from a movie I have developed the skill set to accomplish any animation.
In 3dsMax, the processes of modeling, texturing, and exporting for use in other software like Unity or Unreal Engine is something I am very familiar with.
Either taking MoCap data and converting it into the provided model or building professional looped animations for use in game development and or film production I will be able to provide you with vertex perfect movements.
Whether its recoloring an existing model or texturing painting and molding from scratch with my experience in Autodesk's Mudbox I will be able to provide top-notch detail for any spec provided.
From setting up immersive worlds to simulations my experience in Unity goes far beyond just creativity, Not only will it be a detailed and breath taking experience but one people will remember.
From creating concrete jungle metro areas to a dense interactive forest, With the use of UE5's model library, I can make any envisioned scene or environment become a reality.

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